Tap a spot to add the selected chip
Opens once the Setup die lands
Cerberus mode only. Opens when Die 2 ties Die 1
Cyclops keeps the table energy of craps but throws the dice one at a time. Die 1 is the Setup: it sets the target. Die 2 is the Strike: it has to beat that target. Between the two throws you get one quick decision, and because Die 2 has exactly a 1-in-6 chance of each face, the odds are printed on the table the moment the Setup lands.
Round flow. Place an Eye Bet (and Double Eye if you want). Roll the Setup. Choose Press, Shield or Stand. Roll the Strike. Higher wins, lower loses, a match pushes your base bets and pays Double Eye.
Cerberus mode. A match no longer ends the round. The red die comes out and you get 10 seconds to bet High, Low or Triple Eye. Your Eye Bet, Press and Shield ride on the red die against the tied number: over wins, under loses, a third match pushes.
| Bet | When | Wins when | Pays |
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Set every payout and watch the edge move. Changes apply from the next bet you place and lock while a round is in play.
| Bet | Wins | Pays | House edge |
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Player return per $1 Eye Bet after each Setup number. Gold marks the best choice.
| Choice | 1 | 2 | 3 | 4 | 5 | 6 |
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Perfect player, stage by stage. Chances for the Eye Bet with the best choice after every Setup. Side bets are left out.
| Stage | Win | Lose | Push / goes on |
|---|
Chances once Die 1 is showing, and the perfect player's choice.
| Die 1 | 1 | 2 | 3 | 4 | 5 | 6 |
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