◀ Stickee Studios
beta
Shabby Land
2:00
0
Pause
Take Barnaby to the park
or any park you have opened (one star opens the next)
How to play
Paused
Carry on
Leave the park
Walk again
Next park
Parks
Whistle
A bored dog finds trouble: keep him fetching.
Throw:
touch the grass, slide the ring where you want it, lift. He fetches it back to you. Near 10, middle 25, far 50.
Walk:
touch yourself and drag; lift, and you walk there.
Not on a paw print (he has sniffed there: no points), and not inside a faint ring (that is trouble).
Six seconds after he drops the ball he gets bored. When he sniffs (
?
) or pricks his ears (
!
),
whistle
. Whistle at nothing and he ignores you for a moment.
He never goes for trouble near you. When the oak rustles, walk over.
The park is busy.
People drop hot dogs, lose balls and kites, and stop to stretch, and he wants all of it. Whistle when he goes for it, or walk over first.
Home time:
at 0:15 a bell rings. Walk out through the gate with him at your side and the ball back: 50 a dog, and 5 for every second to spare.
From the Corner Park he may stop to do his business: walk over and bag it. From the Duck Pond, three far throws in a row give him the zoomies, and his next fetch counts double. From the Picnic Lawn he may not drop the ball: walk away and he follows.
Off we go